π οΈ Changelog#
π¦ Bookshelf - 2.2.0#
πͺ The dimensional update!
This release features new modules for random distribution and terrain generation, refinements to existing modules, performance enhancements, and minor bug resolutions. Additionally, this update aims to ensure all functions work seamlessly across all dimensions.
Bookshelf is now based on Minecraft 1.21.3.
π Added modules#
#1 / #220 Added the
bs.random
module, which includes:Random distributions: uniform, binomial, geometric, and Poisson.
Noise generation functions: white, simplex, and fractal.
Random selection of an element from a list.
#6 Added the
bs.generate
module for terrain generation. Currently supports 2D shape algorithms, enabling texture and heightmap-based terrain generation.#193 Added the
bs.interaction
module, which proposes interactions to listen to different playersβ events: left click, right click, hover (enter, leave and continuous).
β¨ Added features#
#222 Added
#bs.block:fill_random
for filling regions with randomly selected blocks.#258 Added
#bs.block:emit_block_particle
to emit block particles in specific locations.#245 Added
piercing
and callback options to#bs.raycast:run
.#203 Added
#bs.hitbox:is_entity_in_block
and#bs.hitbox:is_entity_in_blocks
to verify if an entity is within a block.#233 Introduced new link management functions:
#bs.link:remove_link
to remove specific links.#bs.link:as_children
,#bs.link:as_parent
,#bs.link:at_children
, and#bs.link:at_parent
to handle parent-child link relationships.
#171 Added logging functions
#bs.log:history
and#bs.log:clear_history
for viewing and clearing log history.
π Tweaks#
#251 Enhanced
bs.block
fill functions to acceptfrom
andto
inputs as either[x, y, z]
lists or as stringified coordinates (e.g.,~ ~5 25
).#247 Improved the default
bs.log
format for clarity.#252 Optimized
bs.hitbox
module for improved performance.#265 Optimized
bs.schedule
module for improved performance.#265 Enabled
bs.move
module to function effectively at higher coordinate ranges. Collision detection has also been improved and should be more robust.#265 Load tags do not load modules in isolation anymore. This can now be done using the
exclusive_load
tag.#276 Add new hitboxes (new babies and salmon variants).
π Fixes#
#254 Resolved execution loop interruptions caused by
#bs.schedule:schedule
callbacks.#243 Fixed unload functions for
bs.health
andbs.move
.#264 Resolved compatibility issues with the schedule module outside the overworld.
#255 Fixed
bs.move
local velocity collisions.#262 Resolved collision issues with paintings for
bs.raycast
andbs.move
.#256 Fixed XP progress boundary issues at 0% and 100%.
#265 Corrected hitbox for player in spectator mode.
#270 Enabled all modules to function across any dimension.
π¦ Bookshelf - 2.1.1#
π Tweaks#
π Fixes#
π Documentation#
#215 There is now documentation about the documentation (kind of metadocumentation?).
π¦ Bookshelf - 2.1.0#
Bookshelf is now based on Minecraft 1.21.
π Addition#
#187 Add
#bs.block:map_type
and#bs.block:mix_type
functions.
π Fixes#
π Documentation#
#206 Add new related datapacks and mods.
#208 Add missing documentation for documentation for feature
bs.position:get_pos_and_rot
.#208 Add missing documentation for documentation for feature
bs.position:set_pos_and_rot
.#208 Add missing documentation for documentation for feature
bs.position:add_pos_and_rot
.
π Conventions#
#200 We throw away the old feature function header to a new one with only the licence. This header is now mandatory for all functions. All the metadata that was present inside the old one have been moved to the feature function tag.
#52 / #175 Each module has now its own metadata that should be specified manually. The metadata of the features and modules are used to generate more metadata, including the dependencies. These metadata can be used by bots like the incomming Bookshelf Manager. More information here.
βοΈ Github and CI#
π¦ Bookshelf - 2.0.0#
Breaking changes
This new version is filled with breaking changes. Since maintaining a list of those became unrealistic, the following changelog only highlights a selection of tweaks and new functionalities.
π Addition#
There is now a changelog!
Added player health manipulation.
Added precise collisions (move, raycast and view).
Added float manipulation (frexp and ldexp).
Added a new hitbox module.
Added a new raycast module.
Added a new sidebar module.
π Tweaks#
The project has a new fresh identity: Bookshelf.
Every module has been reworked for improved accuracy, performance, and/or simplicity.
Renamed almost everything (scores, objectives, functions, β¦).
Many functions now utilize macros, storage, or fake scores instead of objectives.
Removed the core module. The library no longer requires a base module.
Removed outdated modules (cache, item, mapedit, and memory).
Merged the location and orientation modules into a new position module.
Bitwise operations have been moved out of the math module into a separate module.
Enhanced the accuracy of the move and view modules due to their rework and the addition of the new hitbox module.
The schedule module now maintains the current execution context.
π Bug fixes#
Who knows at this point π€·ββοΈ, almost no legacy code remainsβ¦
π¦ Gunivers Lib - 1.0.0#
Data load error: TooLazyException
Our devs are too busy coding the future to dig up the pastβ¦