π Special Functions#
Some functions follow specific conventions to streamline functionality and ensure consistency across modules.
π The ata Functions#
This is a reduction of βas to atβ. Several functions require two positions to work (example: retrieve the distance between 2 points) or an entity and a position. To simplify the use, no need to pass 3 scores for each position. You will be able to place an entity on point 1 (if it is useful), then execute the function at point 2 while executing it as the entity on point 1.
π The runner Functions#
These functions use the run callback to specify an action that will often be executed immediately. It works like a subcommand, defining what action should take place after the function call.
For example:
function #bs.view:at_aimed_block {run: "<command>", with: {}}
π‘ The listener Functions#
These functions are designed to react to specific events. The naming convention on_<event> is used for the inputs to indicate commands that will be triggered when a particular event occurs.
For example:
function #bs.health:time_to_live {with: {on_death: "<command>", time: 10}}
βοΈ The callback Functions#
These functions are intended to be executed exclusively as part of a callback, and their function tag must be placed inside a callback directory.
For example:
#bs.move:callback/bounce#bs.move:callback/slide#bs.interaction:callback/glow
π The reserved Functions#
Reserved functions are special functions within each module that serve predefined purposes. They are located at the root of each module.
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This function provides a path to the documentation for the module (Automatically generated) |
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This function is executed when the module is loaded (Must be present in every module) |
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This function is executed when the module is unloaded (Must be present in every module) |