📦 Bookshelf - 2.2.0#
🪐 多维更新!
这次更新新增随机分布与地形生成的模块,改进现有模块,优化性能,并修复若干问题。各个函数现在可以在所有维度之间无缝地运行。
Bookshelf 现在适配 Minecraft 1.21.3。
⚡ #265 - 各个模块不再使用独立的load标签来加载。现在可通过
exclusive_load标签启用独立加载。🐛 #270 - Enabled modules to operate seamlessly across all dimensions.
🧱 bs.block#
🏗️ bs.generate#
🎉 #6 - Added module for terrain generation. Supports 2D algorithms for texture and heightmap-based generation.
❤️ bs.health#
🐛 #243 - Fixed unload function.
🎯 bs.hitbox#
✨ #203 - Added
#bs.hitbox:is_entity_in_blockto check if an entity is in a block.✨ #203 - Added
#bs.hitbox:is_entity_in_blocksto check if an entity is in any block.⚡ #252 - Optimized module for improved performance.
⚡ #276 - Add new hitboxes (new babies and salmon variants).
🐛 #265 - Corrected hitbox for player in spectator mode.
🖱️ bs.interaction#
🎉 #193 - Added module to track player actions on interaction entities: left/right click, and hover events.
🔗 bs.link#
📄 bs.log#
🏃 bs.move#
🎲 bs.random#
🔦 bs.raycast#
⏲️ bs.schedule#
🏅 bs.xp#
🐛 #256 - Fixed progress bar boundary issues at 0% and 100%.